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Native assimilation now gives + to goods produced instead of -development cost (as the latter was useless in many provinces). 'Organized Construction' economic idea is now -10% build cost (down from -20%).
Horse Artillery policy is now +10% artillery power (down from +20%). Rebalanced trade ideas to give more trade power (to compensate for power lost from trade efficiency). A number of ideas that gave -2% prestige decay reduction were reduced to -1%. Subject Forcelimits Contribution was changed to Vassal Forcelimit Contribution, and only increases land force limits from vassals & marches. Daimyo idea 'Armies of the Daimyo' is now +25% manpower instead of +50% land forcelimits. Daimyo traditions now have +25% land forcelimits instead of time to fabricate claims. Tuscan Traditions increased from 1 to 2 papal influence to match the generic Italian Traditions. Countries on a different continent than the current Emperor are no longer eligible to be Emperor. #Europa universalis 4 cracked free#
Reduced Imperial Authority change from number of princes, foreign control and free cities. 'Large Nation in HRE' and 'Small Nation in HRE' vote modifiers are now based on development instead of number of provinces. Ambrosian Republic now has 4-year election cycles (up from 3). Rank 2 countries now get +1 diplomat, and rank 3 countries +1 free leader. Some Parliament bribes that were far too cheap were made more expensive. Parliament Issues that boost base values of provinces will now only do so in one province per debate. Removed the scaling war exhaustion cost reduction and stability cost modifiers from seats in parliament. Countries with their capital in a colonial region can now auto-discover provinces in colonial regions, since they can't use hunt for the seven cities.
Fabricate claim is now countered by the local spy defence in the province you are fabricating on, rather than the capital. Reduced trade power effect of Important Centers of Trade and Tolls. Wine is now worth 2.5 at start, and increases by 25% instead of 50% from later events. Blockaded is now a simple fixed modifier, instead of using incomprehensible scaling. You now need at least Admin, Diplo or Mil 5 on your ruler to get Janissaries (so disaster isn't able to immediately trigger).
English civil war can now end with the English government switching government. Negative opinion for breaking a royal marriage will now decay faster. You can no longer improve a province's Base Tax, Production or Manpower if its value is already more than that of the other two combined (so for example, if Base Tax is 3 and Production/Manpower 1 each you can only improve Production or Manpower). Overall cost is cheaper at low levels, about the same at mid levels and much higher at very high levels. Cost to develop provinces now increases non-linearly, with no additional cost for development levels below 10 and a scaling increase at 20, 30, 40, etc. The cost to improve provinces is no longer increased by +5 for each time developed. It is now 50% more expensive for subjects to develop their provinces (up from 20%). It is now 50% more expensive for primitives to develop their provinces. Coalitions can now only take cores, not claims, as the latter was much too abusable. The build cost of an earlier built obsolete building is now discounted from the build cost of an upgraded building. Lowered cost of native buildings from 100 to 50 gold. Reduced effect of autonomy on warscore cost. #Europa universalis 4 cracked Patch#
The official release of patch 1.13 was on. It was hotfixed on, a second time on and a third time on.
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A huge amount of additional mods are available to expand the game further, adding more events, decisions and mission trees for a multitude of nations.Patch 1.13 was released on as an open beta. A massive number of new start dates with accompanying nations, both starting ones, releasable ones, formable nations and ones spawned from events. An incredibly long possible gametime spanning from 2 CE to 9999 CE. #Europa universalis 4 cracked mod#
You can do all of this and so much more with this mod today. Claim rule over ancient Rome and try to maintain it, beat back the Mongol invasion of Europe, take part in the crusades or the 3 kingdoms war in China, or go all the way to the modern era. With this mod, you can do so from the start of our era to a thousand years into the future. The fun of EU4, like many Paradox Interactive games, comes from being able to explore and change history. Europa Universalis 4 AI Timelapse - Extended Timeline Mod 58-2018